هدایت شده از دیزاین ادز ، design ads
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غارســــــ🩸ـــا سوز ترین و خطرنــ🔪ـاک ترین کانال #رئالی به ایتـــــℰℐᏆᎯᎯــــــــا پیوست☠️
𝙍𝙚𝙖𝙡 𝙏𝙧𝙤𝙡𝙡 𓆩༢࿔ྀુhttps://eitaa.com/joinchat/1557595627C8b5005655d
⚠️#اخبار نمکــــــــ🧂ــــــی شده از زمین تا رختکن با چاشنی خنــــ😂ــده
𝙍𝙚𝙖𝙡 𝙏𝙧𝙤𝙡𝙡 𓆩༢࿔ྀુhttps://eitaa.com/joinchat/1557595627C8b5005655d
👺اینجا با همه تیم ها #شوخی داریم پس شُل کن💦🔞
𝙍𝙚𝙖𝙡 𝙏𝙧𝙤𝙡𝙡 𓆩༢࿔ྀુhttps://eitaa.com/joinchat/1557595627C8b5005655d
هدایت شده از دیزاین ادز ، design ads
#غارسایی ها با پمـــ💊🩹ــاد سوختگی وارد شوند در غیر این صورت.....🗿🩸
⚪️𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍 𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍⚪️
⚪️𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍 𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍⚪️
⚪️𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍 𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍⚪️
⚪️𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍 𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍⚪️
⚪️𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍 𝑹𝒆𝒂𝒍 𝑻𝒓𝒐𝒍𝒍⚪️
Golden Light Prompt: Use my uploaded reference image as the exact identity reference, preserving my facial features, hairstyle, skin tone, expression, body proportions, and identity. Create a cinematic black-and-white studio portrait on a pure black background with only a vivid golden rim light. Use a 45° front-left soft key light, subtle fill, and a strong rear golden rim light outlining my hair, ears, shoulders, and clothing. Keep my original outfit and accessories unchanged, only darkening them to deep black/charcoal while preserving all details. Pose: [Looking at camera / Looking sideways / Profile / Chin up]. Expression: [Confident / Serious / Calm]. Shot with an 85mm lens at eye level, ultra-sharp HDR, realistic skin texture, premium editorial retouching, deep monochrome grading, minimal luxury editorial style, ultra-realistic, 8K.
Prompt VAULT
Golden Light Prompt: Use my uploaded reference image as the exact identity reference, preserving my
این نوشته ی بالا رو ( پرامپت ) به چت جی پی تی و با عکسه خودتون بدید هنچین عکسای خوشگلی براتون میسازه😉👆💙🌟
🗺ᯓsubject➤#prompt
⚡️ᯓ me ➤#arad
💙ᯓyour channel➤@vaultprompt
Minecraft Prompt:
Keep the human subject 100% photorealistic and completely untouched. No pixel filter, stylization, or lighting remap on the skin. Preserve exact facial details, pores, fabric weave, hair strands, natural shadows, expression, and posture.
Rebuild the background as a structurally accurate Minecraft voxel replica of the original location without reinterpretation. Match the exact layout, spacing, depth, geometry, perspective, horizon line, camera height, focal distance, framing, and subject scale.
Replicate paths with the same curve and width, trees with matching trunk positions, height, and canopy spread, buildings with accurate silhouettes, windows, and roof angles, and rocks, benches, fences, and signs as Minecraft block equivalents while preserving their exact position and proportions. Any object touching the subject must be converted logically into Minecraft geometry.
Prompt VAULT
Minecraft Prompt: Keep the human subject 100% photorealistic and completely untouched. No pixel fil
این نوشته ی بالا رو ( پرامپت ) به چت جی پی تی و با عکسه خودتون بدید هنچین عکسای خوشگلی براتون میسازه😉👆💙🌟
🗺ᯓsubject➤#prompt
⚡️ᯓ me ➤#arad
💙ᯓyour channel➤@vaultprompt
@Create image @Create image Analyze the uploaded personal photo and transform the SAME PERSON into a completely ORIGINAL, RANDOMLY GENERATED cinematic pirate character. IMPORTANT CORE RULE: The uploaded image is ONLY an IDENTITY REFERENCE. Use it ONLY to understand WHO the person is. DO NOT use the reference image as a visual template for: - facial expression - facial mimic - eye direction - mouth shape - head angle - head tilt - body pose - hand position - camera angle - framing - clothing - accessories - background - lighting - environment - composition The final image MUST feel like a completely different photograph of the same person. The person should remain recognizable, but the actual photographic performance must be independently invented. IDENTITY ≠ IMAGE RECREATION. Preserve recognizable identity traits such as: - overall facial geometry - eyes - eyebrows - nose - lips - jawline - cheek structure - skin tone - approximate age - natural hair characteristics But DO NOT attempt to reproduce the exact appearance, expression, pose or composition of the uploaded photograph. The final result should NOT look like an edited version of the reference photo. It should look like the person was photographed in an entirely different world, at a different time, in a completely different situation. ━━━━━━━━━━━━━━━━━━ RANDOMIZATION ENGINE — HIGHEST PRIORITY ━━━━━━━━━━━━━━━━━━ EVERY SINGLE GENERATION MUST RANDOMLY RESELECT ALL OF THE FOLLOWING. Do NOT reuse the previous generation's choices. Treat every generation as a completely new cinematic production. The model must independently randomize: 1. Pirate archetype 2. Character personality 3. Facial expression 4. Facial mimic 5. Head angle 6. Eye direction 7. Chin position 8. Body pose 9. Hand placement 10. Camera angle 11. Camera distance 12. Shot type 13. Outfit 14. Hairstyling variation 15. Accessory 16. Environment 17. Background 18. Weather 19. Time of day 20. Lighting direction 21. Color atmosphere 22. Composition Never intentionally repeat the previous generation. If the previous image used a ship deck, the next generation should strongly prefer a different environment. If the previous image used a standing pose, the next generation should strongly prefer sitting, walking, leaning, turning, etc. If the previous image used a serious expression, the next generation should strongly prefer a completely different emotional performance. VARIETY IS MORE IMPORTANT THAN CONSISTENCY OF STYLE. The only things that remain consistent are: THE PERSON'S IDENTITY + THE CINEMATIC PIRATE CONCEPT. ━━━━━━━━━━━━━━━━━━ FACIAL PERFORMANCE RANDOMIZATION ━━━━━━━━━━━━━━━━━━ The face MUST be independently performed every generation. Never copy the facial expression from the reference. Never default to the same neutral face. Randomly select ONE completely different facial performance: - dangerous confident stare - subtle arrogant smirk - mysterious half-smile - cold detached expression - intense focused gaze - amused expression - rebellious grin - suspicious side-eye - calm intimidating stare - adventurous excitement - exhausted battle-worn look - charismatic smile - quiet menace - thoughtful distant gaze - cocky pirate expression - surprised reaction - determined expression - playful rogue expression Also independently randomize: - head tilt - chin elevation - chin lowering - three-quarter head turn - profile - eye direction - mouth position - eyebrow position - facial tension The facial performance MUST NOT resemble the reference photo. The person can look: - left - right - directly at camera - above camera - toward the horizon - downward - over the shoulder - toward an object - toward another implied character Randomly select the direction. ━━━━━━━━━━━━━━━━━━ POSE RANDOMIZATION ━━━━━━━━━━━━━━━━━━ The pose MUST change every generation.
Randomly select ONE: - standing confidently on a ship deck - walking toward camera - walking away from camera - leaning against a mast - sitting on a wooden crate - sitting in a captain's chair - leaning against a ship railing - crouching beside treasure - looking over shoulder - turning suddenly toward camera - holding a compass - studying a map - adjusting coat - one hand resting on sword - holding a lantern - gripping the ship's wheel - sitting at a tavern table - walking through a harbor - standing beside a classic wooden boat - resting against a stone wall - climbing ship stairs - looking toward the sea - standing in the rain - walking through fog - three-quarter heroic stance DO NOT reuse the same pose from the previous generation. The pose must also change: - body orientation - shoulder angle - weight distribution - arm position - hand position - leg position - head orientation ━━━━━━━━━━━━━━━━━━ SHOT & CAMERA RANDOMIZATION ━━━━━━━━━━━━━━━━━━ Randomly select ONE shot: - close cinematic portrait - medium portrait - medium-full shot - three-quarter shot - full-body portrait - low-angle hero shot - eye-level cinematic shot - slightly high-angle shot - over-the-shoulder composition - side-profile cinematic shot - environmental portrait Randomly select camera placement. The camera must NOT automatically remain centered. Sometimes place the person: - center - slightly left - slightly right - foreground - deeper inside environment Use natural cinematic composition. ━━━━━━━━━━━━━━━━━━ PIRATE CHARACTER RANDOMIZATION ━━━━━━━━━━━━━━━━━━ Randomly select ONE: - legendary pirate captain - ruthless pirate commander - young rogue pirate - mysterious corsair - aristocratic pirate - treasure hunter - smuggler - ship's first mate - ex-naval officer turned pirate - battle-worn survivor - charming sea rogue - feared harbor pirate Each choice must visibly affect: - attitude - clothing - grooming - posture - expression - environment ━━━━━━━━━━━━━━━━━━ OUTFIT RANDOMIZATION ━━━━━━━━━━━━━━━━━━ Every generation must use a different historically believable pirate outfit. Randomly combine: - linen shirt - open collar shirt - dark waistcoat - embroidered waistcoat - long wool coat - weathered leather coat - dark captain's coat - loose period shirt - silk neck scarf - leather belt - sash - historical boots - gloves - period trousers - naval-inspired coat - elegant aristocratic tailoring - rough sailor clothing - luxurious captain wardrobe The outfit must NEVER look like a Halloween costume. No modern fashion. No modern fabrics or silhouettes. ━━━━━━━━━━━━━━━━━━ ACCESSORY RANDOMIZATION ━━━━━━━━━━━━━━━━━━ Randomly select ONE primary prop: - antique compass - brass spyglass - old maritime map - pocket watch - historical sword - antique pistol holster - treasure key - gold coin - navigation instrument - leather journal - lantern - captain's hat - tricorn hat - rope-wrapped telescope - antique ring Only ONE primary accessory should dominate the composition. ━━━━━━━━━━━━━━━━━━ BACKGROUND RANDOMIZATION ━━━━━━━━━━━━━━━━━━ THIS IS CRITICAL: The background MUST change substantially between generations. Do NOT reuse the same environment. Randomly select ONE completely different location: - wooden pirate ship deck - captain's cabin - foggy harbor - tropical port - Mediterranean coastal town - stormy coastline - rocky island - old maritime fortress - candlelit tavern - shipyard - misty beach - ancient coastal city - treasure cave - harbor alley - wooden dock - ship interior - cliff overlooking the ocean - abandoned coastal settlement - night harbor - old merchant port The background must be compositionally different, not merely recolored. For example: SHIP DECK ≠ another ship deck with different lighting. The actual location should change. ━━━━━━━━━━━━━━━━━━ WEATHER RANDOMIZATION ━━━━━━━━━━━━━━━━━━ Randomly select: - bright golden sunlight - cloudy daylight - heavy fog - approaching storm - rain - wet deck after rain - misty morning - sunset - sunrise - overcast afternoon - moonlit night - dramatic storm clouds Weather must alter the atmosphere and
lighting naturally. ━━━━━━━━━━━━━━━━━━ LIGHTING RANDOMIZATION ━━━━━━━━━━━━━━━━━━ Every generation should use a different lighting setup. Randomly select: - warm sunset side light - soft cloudy daylight - dramatic backlight - strong directional sunlight - candlelight - lantern light - moonlight - stormy diffused light - warm cabin light - dawn light - golden rim light - mixed warm interior / cool exterior light Avoid repeating the same lighting pattern. ━━━━━━━━━━━━━━━━━━ CINEMATIC REALISM ━━━━━━━━━━━━━━━━━━ The final image must look like a real frame from a major historical pirate film. Use: - authentic 35mm film grain - natural skin texture - realistic pores - subtle film halation - soft highlight roll-off - cinematic contrast - realistic atmospheric depth - physically believable fabric - realistic leather - realistic wood - realistic metal - natural hair movement - natural wind interaction - realistic shadows - photochemical color response NO CGI. NO video-game appearance. NO plastic skin. NO fantasy illustration. NO cosplay. NO Halloween costume. NO superhero aesthetic. NO steampunk. NO modern fashion. ━━━━━━━━━━━━━━━━━━ IDENTITY BALANCE ━━━━━━━━━━━━━━━━━━ IMPORTANT: Identity preservation should be approximately: HIGH enough to clearly recognize the same person, BUT LOW enough that the final image does NOT reproduce the exact reference photograph. Do NOT force a 100% visual copy of the reference. The reference is NOT a pose reference. The reference is NOT an expression reference. The reference is NOT a composition reference. The reference is NOT a clothing reference. The reference is NOT a background reference. The reference is ONLY an identity reference. The person should feel like: "Same person, completely different life." ━━━━━━━━━━━━━━━━━━ COMPOSITION ━━━━━━━━━━━━━━━━━━ Vertical 4:5 cinematic portrait. Allow the composition to change every generation. Do NOT always center the person. Do NOT always use the same camera distance. Do NOT always use the same crop. Do NOT always use a hero pose. Sometimes the environment should occupy a significant portion of the frame. Sometimes the character should dominate the frame. Maintain realistic anatomy and proportions. Hands must be anatomically correct. No extra fingers. No malformed limbs. ━━━━━━━━━━━━━━━━━━ FINAL GENERATION RULE ━━━━━━━━━━━━━━━━━━ Before generating the image, conceptually create a completely new random cinematic setup. The new setup MUST differ from the previous generation in at least: - facial expression - facial pose - body pose - camera composition - background - lighting - outfit OR accessory Do not generate variations of the same scene. Generate a genuinely new scene. The uploaded photograph determines ONLY: WHO THE PERSON IS. Everything else should be freshly invented. FINAL GOAL: Create a photorealistic cinematic pirate photograph where the viewer immediately recognizes the same person from the reference, but would NEVER mistake the final image for the original photograph. Every generation must feel like a completely different scene from a different moment in the character's story. SAME PERSON. DIFFERENT FACE PERFORMANCE. DIFFERENT POSE. DIFFERENT CAMERA. DIFFERENT OUTFIT. DIFFERENT BACKGROUND. DIFFERENT LIGHT. DIFFERENT STORY. No text. No title. No captions. No logos. No watermark.